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Tempest arcade game
Tempest arcade game







However, this new monitor displays dazzling color and unique visual effects in a spectacular 3-D video display. This new monitor, with its 3-color guns and higher voltage, has the same technology that was used in Atari's black-and-white X-Y monitors. TECHNICAL Upright model Game ID: 136002 Main CPU: MOS Technology M6502 Co-processor: Math Box Sound Chips: (2x) POKEY Tempest has a color X-Y or vector-generator monitor. Tempest level color schemes: •Levels 1-16: Tunnel - blue Player ship - yellow SuperZapper - yellow Flippers - red Tankers - purple Spikers/Spikes - green Pulsars - N/A (these do not appear until the next colour scheme) •Levels 17-32: Tunnel - red Player ship - green SuperZapper - cyan Flippers - purple Tankers - blue Spikers/Spikes - cyan Pulsars - yellow •Levels 33-48: Tunnel - yellow Player ship - blue SuperZapper - blue Flippers - green Tankers - cyan Spikers/Spikes - red Pulsars - blue •Levels 49-64: Tunnel - cyan Player ship - blue SuperZapper - red Flippers - green Tankers - purple Spikers/Spikes - red Pulsars - yellow •Levels 65-80: Tunnel - black (invisible) Player ship - yellow SuperZapper - white Flippers - red Tankers - purple Spikers/Spikes - green Pulsars - cyan •Levels 81-96: Tunnel - green Player ship - red SuperZapper - purple Flippers - yellow Tankers - purple Spikers/Spikes - blue Pulsars - yellow Levels 97 and up - Keeps color scheme from Levels 81-96, with random shapes from Level 99 onward. Playfield rails flash rainbow colors when a player earns a bonus life and Pulsar enemies cause sections of the nearest rim to disappear and - during the pulse phase - adjacent rails to flash. The SuperZapper causes the playfield to flash as enemies are zapped.

tempest arcade game

In addition, other events also cause playfield color variation. The playfield's color scheme changes every sixteen levels. The sixteen unique tube shapes are as follows: Regardless of the tube shapes, aliens always begin their invasion from the small, distant end of the tube.

tempest arcade game tempest arcade game

The tubes are divided into cosmic corridors through which the aliens travel, although some aliens such as Pulsars and Flippers can move from one corridor to the next.The 99 skill levels of play includes sixteen different playfields and seven different enemy targets. This allows skillful players to continue being challenged, while less experienced players can try to master higher levels. This allows players to start a new game on the same level as was previously reached (although the new game must be restarted within thirty seconds) without having to replay previous levels. One new feature Tempest introduces is "Skill-Step". The SuperZapper does not affect enemy shots, spikes or enemies that have not yet landed on the playfield. The first SuperZapper kills all enemies on the playfield at the time of firing, while the second randomly kills only one enemy on the playfield. Two "SuperZappers" are available per level. These spikes must be avoided during the "hyperspace" warp sequence at the end of the level, as contact results in the loss of a life. Some enemies also drag "spikes" - in the form of lines in the middle of the corridor - behind them as they travel up the tunnel towards the player. Rim enemies can be killed, but this is difficult to achieve. Enemies increase in number as the game progresses and if an enemy reaches the outer rim occupied by the player's Blaster ship, it will chase and attempt to kill the player. The tunnels are each rendered in one of sixteen different geometric shapes.

tempest arcade game

Completion of a tunnel will see the player warp through "hyperspace" to the next tunnel to tackle a new wave of enemies. Any contact with either incoming enemy fire or the enemies themselves will cost the player a life. Enemies move down the tunnel towards the player's Blaster ship and must be destroyed. Tempest is a classic into-the-screen shoot-em-up in which the player controls a claw-shaped "Blaster" ship that moves around the outer rim of a three-dimensional, wireframe tunnel. Arcade Video game published 41 years ago: Tempest © 1981 Atari.









Tempest arcade game